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Author |
Thread Statistics | Show CCP posts - 53 post(s) |
Brooks Puuntai
Solar Nexus.
1495
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Posted - 2013.05.28 19:28:00 -
[1] - Quote
CCP Bayesian wrote:For the people saying the 'loot pinata sucks' and the like could you vocalise the problems you have with it?
So far I've collated: - It's not the way EVE has previously worked. - Collision is a pain, both with the size of the Data Sites and the positioning of some containers. - Picking can be difficult if you're not using a mouse. - Picking can be difficult if you're blinded by the site contents. - Loot haul seems low in comparison with how it was before. - Losing cans feels bad, particular after the effort of having to hack the container. This makes it feel like a penalty. - Not knowing what is any particular can so it feels bad not being able to make good choices. - The 'bad loot' is far too bulky so it is excessively penalising as you have to stop and sort it out.
A copy and paste from another thread.
Brooks Puuntai wrote:
A shortish summery:
-It's terrible for anyone who is colorblind, has bad eye sight, or has slow hand to eye coordination(or is intoxicated).
-After finding the site then hacking the site, having to quickly click little green dots seems more of a punishment then a reward.
-It DOES NOT promote "Good" group game play. Scanning takes 1 person, hacking takes 1 person, looting promotes multiple? So pretty much you have to have your friends wait around only to grab cans for 10sec. Looting should be the least of the group activity, not the only.
-It doesn't fit Eve's design. Eve is not a real twitch based game, not to mention flight control is mostly point to point, not manual. Which means having to click to move the ship in a certain direction, while trying to chase a group of scattering cans, is a chore not entertainment.
I'm sure there are others, but in the end the overall mechanic is terrible. The feedback from the (vocal)majority who have tested it have stated it as well.
One thing I do have to commend CCP about, is there unrelenting stubbornness over a prototype feature that is almost universally disliked.
E: Also could you remove this thread from being stickied? It is jammed up with the rest of stickies which I'm sure many people ignore by this point. It will remain at the top, similar to the other one(this section isn't that active tbh). CCP's Motto: If it isn't broken, break it. If it is broken, ignore it.
Idea for Improving NPE. |
Brooks Puuntai
Solar Nexus.
1495
|
Posted - 2013.05.28 21:32:00 -
[2] - Quote
Naomi Hale wrote:Raven Solaris wrote:Most of this feedback has been being posted all month. A month? No way, has it been that long since it hit Sisi? Or do you mean it's showing at fanfest... that's about a month ago right? Anyway, it's only a week now, so asking for a radical change to happen in that time seems unfair.
The overall exploration changes have been out for about a month, the hacking minigame and pinata about 2 weeks.
CCP's Motto: If it isn't broken, break it. If it is broken, ignore it.
Idea for Improving NPE. |
Brooks Puuntai
Solar Nexus.
1496
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Posted - 2013.05.28 23:38:00 -
[3] - Quote
J3ssica Alba wrote:Naomi Hale wrote:In response to my earlier post, this is more what I would have liked Archaeology to be like... You discover something and scan itWhich leads to... Using science and industry skills to study it and narrow down other linked sitesso you... Fly there and discover more clueswhich then goes to... More exploration of New Eden's history, landmarks and scenic vistasand so on and so on, until... The resulting data and notes from your search are turned into interested factions, thus leading to rewards, standing, knowledge and a feeling of accomplishment Added future features... Incarna lab to study discoveriesand... Cartography room to view results and plan your next move.(Thanks to CCP, Bioware, Square-Enix and Relic for some of the art) Not suggesting you change the existing idea or implement this, just saying, in an ideal world, this is what I would have liked EVE Achaeology to be like. Do want. Gief nao. Why aren't you working for CCP ?
Actually quite mad I overlooked that post. That is how it should be, however it seems too complex for CCP to be willing to do. Since CCP has given up being innovative it seems.
CCP's Motto: If it isn't broken, break it. If it is broken, ignore it.
Idea for Improving NPE. |
Brooks Puuntai
Solar Nexus.
1515
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Posted - 2013.05.31 02:26:00 -
[4] - Quote
One thing that still bothers me about the minigame, is the randomness of it. The game is interesting, but not really hard per say. It's hard to win in the same way winning the lottery is hard. With Hacking V and T2 Codebreaker I still need to hope not to hit a suppressor and hope I find utilities or else in 0.0/Low sites or it's pretty much a failed hack.
Making the core defined may help to remove the click and pray aspect and give it some strategy. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it.
Idea for Improving NPE. |
Brooks Puuntai
Solar Nexus.
1523
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Posted - 2013.05.31 08:49:00 -
[5] - Quote
I await the cries when it goes live, when people miss out on loot because of brackets. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it.
Idea for Improving NPE. |
Brooks Puuntai
Solar Nexus.
1540
|
Posted - 2013.05.31 12:45:00 -
[6] - Quote
Kel hound wrote:
Thus far, all the problems and complaints Solkara Starlock gave you could probably be solved by letting us use the overview to chase down the mini-cans. I do not understand why you are so dead-set on forcing us to use the camera controls to manually click down each tiny can after a hack.
It would make it too easy, there for removing the point of the system.
Ofc I still don't see the point of the spew, other then to force players to adapt to a unneeded play style change. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |
Brooks Puuntai
Solar Nexus.
1540
|
Posted - 2013.05.31 13:21:00 -
[7] - Quote
This is why the Eve forum needs polls. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |
Brooks Puuntai
Solar Nexus.
1540
|
Posted - 2013.05.31 13:43:00 -
[8] - Quote
Aw you got my hopes up.
http://eve-files.com/dl/262763
Using the cargo container icon, made me think you scrapped the pinata and just did a mix of the old system and the hacking.
Also on Sansha Mass Grave, the cans are still inside the station.
E: Did you reduce the duration of the spew cans? CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |
Brooks Puuntai
Solar Nexus.
1540
|
Posted - 2013.05.31 16:34:00 -
[9] - Quote
Veyer Erastus wrote:
Well, it's not so hard to win if you do it in rigged bonused ship with t2 analyzer. Implants help also. But if you don't - then yeah. Hacking is now for specialized pilots, not just sticking module on a ship.
Eh being specialized for it only increases the chance of surviving it. It is still primarily luck based. Like I said earlier, the hacking system is difficult in the same sense that winning the lottery is difficult.
CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |
Brooks Puuntai
Solar Nexus.
1547
|
Posted - 2013.06.04 01:11:00 -
[10] - Quote
Robert Caldera wrote:What I've learned about cargo scanner is that scanning cans is totally pointless because its unreliable.
The cans may contain items which dont appear on scan, or dont contain items which are displayed in scan - basically after the scan you know exactly the same as before what loot is possible and what is not, you could simply omit that without loosing any information.
I've had the exact opposite result. Every time I've scanned a can I've been able to cherry pick whatever comes up on scan(Decryptors, BPCs, Data Cores) and when I grab cans that aren't shown on the result all I get is NPC junk. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |
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Brooks Puuntai
Solar Nexus.
1547
|
Posted - 2013.06.04 01:52:00 -
[11] - Quote
Datacores and Decrypters=Parts Container BPCs and skillbooks=Data
Relic sites I really haven't payed much attention to as of yet. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |
Brooks Puuntai
Solar Nexus.
1547
|
Posted - 2013.06.04 01:59:00 -
[12] - Quote
Johan Toralen wrote:I could swear i got some decrytors from data cans.
Out of the 8 sites I've ran so far I've been 100% on whats on the scan, using that. I will run some more and focus on data to see, but i've only seen them drop from parts.
CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |
Brooks Puuntai
Solar Nexus.
1547
|
Posted - 2013.06.04 05:07:00 -
[13] - Quote
LiKuei wrote:So the new mechanic, which is going to be presented to new players as a valid source of income in-game, and is going to be presented as such requires the following:
Known: 1. A ship they can fit all of the items for exploration (unless you are going to give EVERY new player a Gnosis) 2. Four skill books for encryption (one for each race) 3. Four skill books for items currently in game (Probe launcher, Codebreaker, cargo scanner and Analyzer) 4. Four modules that require skill level 4 to use (CCPs minimum standard for T2 items)
Ok. This is fair if you are going to be presented as a viable primary source of income. Anything less would unbalance it vs the other professions.
Now, the things they have to contend with once they acquire all of this:
Highsec: 1. Competition for a very limited source of income. 2. Will have to roll against a loot table to see what they may or may not get when ... 3. they have to deal with loot spew. Loot spew can be mitigated by ... 4. having a friend sit there and wait for you to either succeed or fail
In Low sec/Null: 5. Players intent on your destruction
While I do not disagree that the risk/reward should be greater for Low/Null, I do disagree with additional hurdles that low SP players are going to have to overcome ... primarily the loot spew. For team play to be profitable, loot generated would have to be ~1.2 as, at a minimum, there would be two people. MOST people who I know/see do exploration do it solo, with profits paying for their upgrades and a reserve for the inevitable destruction of that ship. While the current professions do support group play, it is based on mutual need and benefit ... risks can be mitigated and rewards shared. While the same can be said of team exploration, the profit margin will be drastically reduced as all loot could very well be split 50/50, more as each additional person is added to catch cans, with little to no reward if one turns out to be to not share the same shared mindset.
In the other careers, as you improve skills, ships and modules, the amount an individual can make improves, irregardless if you partner runs with the mission money, the salvage money or the ore ... the current implementation does not allow for it ... you don't get the cans (or your partner runs with the loot), you don't get paid.
Find a new use for the 'loot pinata' (as people are calling it) ... it does not fit well with a career path you are actively encouraging newer players to pursue.
The new probing mods require L3 for T1 and L5 for T2 of their respected skills(Astro Acuisition, Pinpointing, Rangefinding).
Relic/Data analyzers aren't new they are just renamed Codebreaker and Analyzer, skills are the same for T1 and T2.
Also interesting enough Virus bonus is capped at 40. So putting on mods or using ships that put your virus str past 40 is pointless, as I don't believe it increases your overall HP.
I do agree that Exploration is lacking as a progressive profession, pretty much you are better off just stopping at a Cov-Ops and L4 astro skills, and not even look towards a all-in-one ship or a T3 as the final progression(unless you plan on doing WHs)..
CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |
Brooks Puuntai
Solar Nexus.
1547
|
Posted - 2013.06.04 08:30:00 -
[14] - Quote
Robert Caldera wrote:Brooks Puuntai wrote: I've had the exact opposite result. Every time I've scanned a can I've been able to cherry pick whatever comes up on scan(Decryptors, BPCs, Data Cores) and when I grab cans that aren't shown on the result all I get is NPC junk.
well, it did definitely happen for me, stuff popped out which hasnt been on scan, so who can certainly tell if tower BPC dont surprisingly pop out despite scan displayed otherwise too?? Why to scan at all if you would hack all cans anyways disregarding scan result??
They changed the spew mechanics so it is almost impossible now to get all of them solo. So cherry picking is the best option.
CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |
Brooks Puuntai
Solar Nexus.
1547
|
Posted - 2013.06.04 08:52:00 -
[15] - Quote
What wasn't on scan that you got? CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |
Brooks Puuntai
Solar Nexus.
1574
|
Posted - 2013.06.07 10:24:00 -
[16] - Quote
Exploration is no longer a profession but just another activity. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |
Brooks Puuntai
Solar Nexus.
1575
|
Posted - 2013.06.07 12:21:00 -
[17] - Quote
I don't expect the cargo scanner method to stay. Mainly since it negates the main reason they added in the horrible mechanic, which is making it a group activity. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |
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